Hey everyone and welcome to the first entry of my Game Design blog.
I'm Cypher. In the About page you'll notice that I'm a Game Designer. Why? Because I decided to. It is my passion, my obsession and as soon as possible, will be my livelihood. That's the goal at least.
What I do, however, bring to the table is experience in many different fields, from each of which I've taken lessons, ideas and inspiration towards Game Design. Be it my work as a Software Architect, building up Machine Learning based agents for various industrial fields, from Military, through Cyber Security to IoT and Black Markets. Or my military service, both as a combatant and a commanding officer. Or my Psychology and Cognitive Sciences studies - which actually go very well with my Machine Learning work.
Specifically, game design wise, I've been a contributor to the Command & Conquer franchise since the early days of Westwood. Starting as the writer of the Canon of C&C Encyclopedia, which was later used in EA's in house C&C Bible to various extents, through important gameplay and UI designs in the later games and all the way to working with the writers of the last C&C games on the stories and cinematics.
Today, I'm working on several game projects.
Caracri - a turn based Go like game, created by a friend of mine and built on the LibGDX framework, for cross platform play on the Web, Android and Desktop (maybe we'll do an iOS port later).